Game designer and founder of Team ICO, Fumito Ueda, has recently been talking about the technical limitations of consoles, and how these affect game development in his opinion.
“I both hate and love the technical limitations,” said Ueda, "If we don't have any limit to work from, it becomes hard to make anything good out of an idea. But if we on the other hand have a very distinct technical limit it's impossible to go beyond it. It will put the bar in a certain place without any way to raise it.”
Due to these technical limitations, Ueda says that he tries to add an aesthetic layer to the game, so that the game can shine through these limitations.
“It's thanks to that my games have a very special aesthetic profile. It's a way to make the player forget about technical limitations and focus on the gaming experience.
“If a player sees a beautiful landcape or pretty light effects that's probably what he will remember and not the bad texture next to it.”
Develop |