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The single-player campaign is quite long, so you don't have to worry about not getting enough bang for your buck. There is also an impressive online multiplayer mode, which contains the basic capture the flag, deathmatch, and team deathmatch games, as well as a unique mode where the main goal is to defend your building from destruction by the other team. Deathmatch is spiced up with the inclusion of backpacks, which are essentially on-the-fly upgrades for your player that give you power-ups such as more destructive power and faster healing. In one of the other online modes, you are sorted into a team where the main goal is to protect a specified building from destruction. This mode includes a unique weapon which allows you to repair buildings. There is also an online mode where you take a control point and hold it for a period of time.
For those who don't want to play online, there is also an offline multiplayer mode called Wrecking Mode. The idea here is to cause as much destruction as possible within a specified time. Maps can be customized in terms of what upgrades and weapons are available. Although it is quite basic, it does add to the lasting appeal of the game. The drawback to this mode is that you can't play it in split-screen—you instead have to pass the controller round so that each person can take turns.
The main difference in gameplay between the previous Red Factions and RFG is the switch in perspective from first to third person. Volition most likely did this in order to let players more easily dodge falling rubble and debris from buildings. As a fan of the previous games, the switch made me feel like I wasn't playing a Red Faction game anymore. This may not be an issue for everyone, but for me one of the major characteristics of Red Faction has always been playing in first person mode. It would have been nice if you could switch between either viewpoint!
Red Faction Guerrilla does suffer from some problems. The story is not so great, and reminds me of a Jean-Claude Van Damme movie. The voice acting is also pretty weak, and character designs are generic. Their personalities don't fair much better either—it's hard to describe, but you may not feel the same connection with the main character as you would in other games. Some may find fault with the destruction animations, because when you destroy a building the amount of rubble left on the ground is nowhere near the amount of material there was on the building. However, RFG makes up for these problems in other ways. The destruction is fun, even if only for a short time, and the graphics are surprisingly good. It should be noted that the PlayStation 3 version of the game also requires a short install that will take 3-4 minutes.
Despite a few problems, Red Faction Guerrilla is still a solid, fun title, and is worth playing. The destructible environments are some of the best in any game, and the multiplayer modes really help to add depth. The wide range of weapons is impressive, and some of the later ones are especially fun to use. It may not be game of the year material, but it's definitely worth a look.
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| 8.0 |
| Graphics |
| Surprisingly good, collision detection is also good. Disappointing destruction animations at times. |
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| 6.5 |
| Sound |
| Very bland voice acting and characters are easily forgotten, music is far from outstanding. |
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| 8.0 |
| Gameplay |
| Great although a little repetitive and destroying buildings can get very boring very quickly. |
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| 8.0 |
| Replay Value |
| The ability to continue playing after the game finishes in addition to the online multiplayer helps replayability, but I doubt you'll be playing this in a year’s time. |
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| 7.6 |
| Overall |
| Solid game overall, but it doesn't quite feel like Red Faction. The destruction will get boring pretty quickly for most players. I just wish the game didn't focus on this element so much. |
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