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The Ratchet & Clank series started way back in 2002 on the PS2, so you can expect that there is a significant amount of story in the game. When the game came to PS3 it was fantastic, and really rejuvenated the series, which had become a little exhausted on PS2.
If you haven't played the previous games in the "Future" series, don't worry, because Captain Qwark is on hand to walk you through a condensed version of the story as soon as the disc loads up. Truthfully, this is just to mask the fact that the game is installing data to the hard drive, but it is still very enjoyable to watch. The short scene at the beginning also goes over the story of Quest for Booty, which A Crack in Time continues from.
The biggest difference between this, and previous games, is that you will be playing with Ratchet & Clank separately for most of the game. You'll be playing as Ratchet most of the time, whose levels usually focus on killing enemies, but with some basic puzzles and a lot of platforming aspects. Clank's levels on the other hand, focus more on puzzles, with some of them being quite difficult (at least for children), and platforming. In Clank's levels a new aspect to the puzzles is added, time. Clank can now record an action, and then play it back in order to complete his puzzles. Ratchet is pretty much the same as usual, except this time he has hover boots, which allow you to run through levels quicker, and take over some of Clank's abilities.

There are however, more additions to A Crack in Time than most other Ratchet & Clank games. For example, there are a lot of new weapons and some old ones making a comeback (e.g. the R.Y.N.O.). There is a new weapon customization element, which although is not very in-depth for most weapons (apart from the Constructo weapons), it is a nice feature. As Ratchet fans know, weapons are the most fundamental aspect of Ratchet & Clank, so it's nice to see that there are a lot. Although a lot of the time I felt that the weapons you have at the beginning were not good enough (oh how I hate you Dynamo of Doom!), because there weren't enough long range weapons and too many short range ones.
Despite this, the gameplay is just as good as the first game. You will never want to put the controller down, which shows how fun A Crack in Time is to play. There's also a lot more gameplay available this time round, I'd guess that it's at least twice as long as Tools of Destruction, but it is never boring. The new gameplay elements include space combat, manually flying from planet to planet, and a lot more optional missions than previous Ratchet games. The space flying is good, but I was disappointed to find that you could only control your ship on the X-axis (horizontal movement only), and could not move around in any direction. Whilst this was a little mind-boggling at first, it makes sense, because allowing the gamer to fly in all directions would have made things too difficult for many gamers. |