Home | News | Games | Previews | Reviews | Interviews | Screens | Forums | Register | RSS | Contact Us | Top Games:
PS3center.net
PS3Center.net
PCN Home
PS3 News
Interviews
PCN Contests
RSS Feed
PS3 Navigation
PS3 Games
PS3 Previews
PS3 Reviews
PS3 Cheats
PS3 Guides
PS3 Tutorials
PS3 FAQ
Screenshots
Videos / Trailers
PS3 Hardware
Hardware Reviews
Blu_Ray
Blu-Ray Movies
Blu-Ray Reviews
Blu-Ray FAQ
PS3 Community
PS3 Forums
Register on PCN
PCN Staff
Send News Tips
Contact Us
Advertisement
PCN Gran Turismo 5: Prologue Demo Impressions
Posted by Dinkar Varma | Oct 22, 2007 15:39
Gran Turismo 5 Prologue
News  |   Previews  |   Reviews  |   Interviews  |   Screens  |   Movies  |   Buy Now

While you’re selecting your car and playing with the menu options, in the background you see your car in a garage with all your mechanics and drivers working on it. There are full race replays on two tracks that aren’t playable in this demo one being the Daytona Oval track and the other is the Fuji Speedway. When you see a random car in one of the photo mode sets (small German town or broken down castle) you will repeatedly doing double takes. The level of detail in the environments and the lighting in particular make this one of the best looking games I’ve ever seen. Never has such a level of photorealism been reached in a game before.  I’ve gone to say how great the graphics are but they aren’t without fault. A lot of the cars have jaggies and tons of shimmering is present. There some issues of the shadows on the cars themselves as well. It does detract a bit when everything is so drop dead gorgeous, but in no way makes this a bad looking game not by a long shot. Recall that this is a demo of a preview and without a doubt all these issues will be ironed out when the full game is released next year.

 

Gran Turismo 5 Prologue Demo

 

Now on to the game play, one of the problems I’ve had with previous GT games is that the AI has always been kind of stupid. You could park your in the middle of the road and the AI would just slam into full speed. Looks like Polyphony digital has paid attention and the AI does appear to be better, they will try to avoid your car if it’s in the way and they make mistakes too. In general the AI appears to make an honest effort in battling for position, you’ll be cut off and they’ll try to pass you in the braking lanes. It definitely appears to be a step in the right direction.

 

Gran Turismo 5 Prologue Demo 

 

Now if you are fortunate to have a racing wheel in particular the Logitech G25 this awesome game gets even awesomer ( yeah I know that’s not a real word ) Full force feedback, 6 speed H gate shifter, paddles and clutch really helps draw you into the game. If the car only has paddle shifters like the small Daihatsu then you can only use the paddle shifters on the G25. There is a certain amount of precision that can only be attained by driving with a wheel and obviously the lack of rumble makes it hard to recommend using the SIXAXIS. You’re going to be missing out quite a bit going that route. Nothing is more satisfying than as you’re entering a hairpin, downshifting from 4th to 2nd, blipping the throttle, fighting the wheel, hitting the apex, flooring it and shifting up. Really makes me like I’m really behind the wheel. There should be an official GT: 5 wheel coming from Logitech in conjunction with the games release. You can play around with the physics level, turn off the assists and try out different tire settings in the menu. Putting the physics to professional setting will really test your abilities. The much heavier Nissan GT-R is much more difficult to handle on a twisty track like Suzaka when compared to the much smaller Daihatsu. So naturally throwing your GT-R full speed into a hairpin will cause all the momentum to shift to the front of the car resulting in much longer braking time and you taking a much wider turn. With a light weight car like the Daihatsu you can brake much later. The physics engines ensure the cars react as they would in real life. Cars roll realistically in the bends and you can see momentum shift when you accelerate and brake due to the G meter present. It’s all really quite well done. With rumored damage modeling and weather effects coming to the series we’ll finally see how everything comes together.

Prev [1] 2 [3] Next    
Add Article To:

Digg | N4G | Del.icio.us | Google | Facebook | Reddit | Gamegrep

You may not post comments as a guest. Please register or login to your account.
PS3 Game Info Box
GT 5 Prologue
Publisher: SCE
Developer: Polyphony Digital
Genre: Racer
PCN Rating: Not Yet Rated
Buy Now
Latest Playstation 3 Reviews
Mar 23   The Club Review
Mar 7   Burnout Paradise Review
Feb 15   Rock Band Review
Jan 26   Blacksite Area 51 Review
Dec 10   Conan Review
Dec 10   Bladestorm: The Hundred Years’...
Dec 10   Need for Speed ProStreet Review
Nov 30   Uncharted: Drake’s Fortune Review
Nov 26   Call of Duty 4: Modern Warfare...
Home | News | Games | Previews | Reviews | Interviews | Screens | Forums | Register | RSS | Contact Us
Reproduction in whole or in part of PS3Center.net without any written permission of Queen B Media / Michal Birecki is prohibited.
Privacy Policy | User Agreement | Advertise | Contact Us | Jobs | RSS
Copyright © 2005-2007 Queen B Media. All Right Reserved. | Designed by Michal Birecki

Affiliates: LittleBigPlanet Forum | Video Game Accessories | Breaking News | PS3 | GameGrep | Killzone PS3 | Max PS3 | PS3 | PS3 News | PS3 Blog | PS3 News | PS3 Week | PS3 Camp | PS3 Court | PS3 News | PS3 Insiders | DarkZero | PS3 Repair | Playstation 3 Cheats | PS3 Rules | PS3 | Devil May Cry 4 | Final Fantasy Forums | Game Tabs | Technology News | Free MMORPG | PS3