Resident Evil 5 has been a hot topic for debate. From wild claims of racism to dated control schemes, long time series fans are lining up on both sides of the picket fence. In a recent interview, Resident Evil 5 producer Jun Takeuchi defended the title's controls in response to all the heat they were taking. By limiting the players actions, he insists, it actually creates a more suspensful feeling.
"We went in knowing that we weren't making a typical third- or first-person shooter; we were making a Resident Evil game. It was important for us to go with the design choices that would make the best Resident Evil game that we could," Takeuchi explains, "... when it comes to Resident Evil, we feel that by imposing a restriction on the player you actually increase the tension that they feel while playing. Finding the balance between that and the player's frustration is very important when approaching the design of a game like this. I think that by imposing certain restrictions on the player you actually help to heighten the fear and the tension, and, ultimately, you create a better horror game."
So what do you think? Is hindering the player the best way to create tension, or is there a more ideal way?
Resident Evil 5 is a survival horror title developed by Capcom. The latest entry to the popular franchise, Resident evil 5 is due out on March 13, for the PS3 and XBox 360. |