Developer Radical has confirmed (finally) that their new IP, Prototype will not be multiplayer but will focus on delivering the best single player outing possible.
Executive producer Tim Bennison commented: “Prototype is 100 percent focused on a great single-player experience.”
“The game is an origin story that weaves a government conspiracy around the main character of Alex Mercer, and we really need to get those elements perfect.”
Why would they take this step in a time when a good multiplayer experiene can mean the difference between good reviews and sales and just getting by? They want to be able to focus on getting the most "bang" out of the main character's powers.
“The biggest benefit of focusing purely on single-player is the team’s ability to really maximize the over-the-top powers and abilities of Alex’s shape-shifting and combat skills,” he said.
“The first time a player throws a corrupt Blackwatch soldier into the blades of an attack chopper, we think they’ll have a big smile on their face,” Bennison boasted.
Prototype hits PS3, and other platforms on June 12 this year.
Source: Playstation Universe |