Fuel producer Phil Wright has gone on record as saying that Fuel is the most open racing game ever conceived. This shows tremendous confidence in both the end product as well as the development team. He goes on to detail some of what eager players can expect:
“FUEL is arguably the most open-world game there is,” observing that it may take players a few hours to traverse one side of the landscape to the other.
“Apart from the artificial boundaries at the edges of the game world, the only impediments to going where you want are natural, be that water, a sheer rock-face, or using the wrong type of vehicle (for example, trying to drive a road car up a steep slope off-road).”
“It takes a few hours to drive from one edge of the landscape to another, but it can be done.”
Citing an extensive amount of research (using such things as satellite imaging), Wright detailed some of the locales presented in the game, a mixture of well known and not so well known spots:
“Asobo did a lot of research, using satellite image data of large areas of the more remote and wild parts of North America, including Mount Rainier, Crater Lake, Yellowstone and the Grand Canyon, to name a few,” said Wright.
“Some of the team also took a long road trip into Wyoming, travelling hundreds of miles through vast wilderness gathering video footage and photographs in an effort to capture the epic scale they wanted to put across in the game.”
“The resulting world in FUEL is a conglomeration of the more spectacular natural scenery from all of this data, a sort of ‘best of’ the North American wilderness.”
Fuel is scheduled for release on PlayStation 3 and Xbox 360 on May 31.
Source: Playstation Universe
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