Todd Howard, Skyrim's executive producer, has stated that The Elder Scrolls V: Skyrim has taken several lessons from Fallout 3 regarding the game world's enemies, because in a sense, Oblivion was too harsh on the player. Todd Howard said in Edge magazine:
"There were definitely points in Oblivion where you rode the roller-coaster of pain, because the world levels up faster than you."
Skyrim on the other hand sets the level of an area, similar to Fallout, so that you can return and fight weaker enemies, rather than rubber-banding the levels of the enemies.
Howard continued, "We find that most players, even if they run into something hard and we think they should leave, will beat their head against that wall - because they are not a pussy. So we give the player a lot of devices to get through that - if they want to expend all their resources to get through that event, they can."