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Nick’s Column: Beats (Rhymes and Life sold seperately)
Posted by Nick Dorrington | Nov 28, 2007 18:25

Last week saw the launch of the PC Playstation Portable store, heralding the dawn of a new era in the checkered history of Sony’s debut handheld console. No longer is downloadable content exclusive to those with the Playstation 3, as every PSP owner with access to an internet-enabled PC can now download games, demos, wallpapers and additional content at the click of a button.

Looking back on the decisions that were made when the PSP was originally in its design phase, the use of UMD for games storage is surely the one major regret that Sony will have. Clearly they were attempting to push a new portable movie format, but somewhere along the way they forgot that games were the primary function of the PSP. UMDs have proved to be particularly slow-loading, which has crippled some otherwise well made games for the system.

Now that Sony has a digital distribution outlet in place, the opportunity is there to slowly phase out the use of UMD in favour of games downloaded directly onto the user’s memory stick. Not only will this all but eradicate the slow-loading times via UMD, but the relative low cost of distributing games via this medium should lead to a string of low budget, innovative games from both smaller developers and as side-projects for the larger development houses.

The first title to take advantage of the PSP store is ‘Beats’, a rhythm-action game from Sony’s London Studio, which is available at the entirely reasonable price of £4.99 in the UK store and across Europe, and is expected to launch in North America in the coming weeks.

The primary experience offered by ‘Beats’ is similar to that of any rhythm-action game, in that it requires the player to hit buttons in time with music as the beats come across the screen. However, the major selling-point for ‘Beats’ above other similar titles is that it allows you to use any of your own MP3 tracks stored on the PSP as the basis for the game-play.

This could have proved to be no more than a gimmick if the game was unable to calculate accurately the placement of the beats, but with almost any track you can throw at it ‘Beats’ performs commendably. From Reggae, to Dance, to Samba, to Hip-Hop, most songs that have a distinctive drum pattern are plotted perfectly in-game, whilst it also does an admirable job on most rock tracks, very rarely straying from the natural rhythm. The most impressive track I tested was GZA’s ‘Shadowboxin’, where not only were the drum placements excellent, but even the ‘wo-man’ vocal sample was picked up and used as an input.

It says a lot for Sony and their London Studio in particular that simply producing a clever algorithm was not deemed to be the end of the road as far as the development was concerned. From the moment the initial menu screen appears on the PSP, it exudes the sort of understated classiness that underpins Sony’s approach to everything they lay their hands on. It is pure, clean design at its very best and makes even the simple traversing of the options screen a total pleasure. The London Studio is also behind the upcoming Singstar for Playstation 3, so this should not come as a surprise, as that title also looks to have menu presentation and design done to a well-oiled tee.

Once the music challenge itself is initiated, the visuals go from clean and simple to pure psychedelica, with a barrage of colours and flowered images flowing forth with each correctly timed beat and combo execution. This imagery would not be out of place projected on the wall of one of the great Merry Pranksters operated Acid-Tests of the early sixties. Stick on a few Grateful Dead songs, turn off the lights and concentrate on the retina enlightening visuals flying across the screen, and you can almost picture yourself stood in some San Francisco hall surrounded by Ken Kesey, Neal Cassady, Mountain Girl et alia.

The atmosphere that ‘Beats’ conjures reminds me most of the initial feeling I had when I first experienced Wipeout on the original Playstation. The feeling of being transported to a new, cool, happening place, just as in Psygnosis’ futuristic racer, is truly apparent in ‘Beats’. Sony themselves seem to have seen the connection, with a seemingly random selection of Playstation 3 owners receiving a code to download Wipeout for free, upon the launch of the PSP store.

One would hope that ‘Beats’ is the beginning of a stream of smaller, more niche titles that will be made available for download from the PSP store, in the same way that Sony is pushing forward new independent developers on the Playstation Network for Playstation 3. With titles such as the already released Everyday Shooter and the upcoming Echochrome, Sony are continuing their proud tradition of giving new game ideas a chance and I for one cannot wait to see what delights are in order for the PSP and PSN stores in 2008.

Now if they could just announce an update of Vib Ribbon…


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